LiveWorx 19 was packed with educational sessions on Augmented Reality, Mixed Reality and Virtual Reality, with topics ranging from AR for Training, Service, Engineering, Sales & Marketing and more. Below are links to PDFs for some of the top sessions from the AR/MR/VR Track. Click here to access the full LiveWorx 19 Content Archive, featuring over 200 session pdfs and videos in 18 different tracks and specialized content areas.
Delivering a Powerful AR/VR User Experience for the Enterprise Employee Scott McCormick, Emergent Enterprise Industries of all types are adopting emergent technologies such as augmented reality (AR), virtual reality (VR), artificial intelligence (AI) and the Internet of Things (IoT) to become more versatile, productive and profitable. AR and VR and the mashup of the two, MR or XR, are especially adding value and superior levels of engagement with employees in areas such as training, performance support, onboarding, HR and more. Companies seeing success are making user experience strategy a critical ingredient. A well-designed UX requires a thorough understanding of the target audience, the context in which they will receive the information and the AR/VR/MR technology (hardware, software, company IT infrastructure) requirements. This session lays out a strong and agile UX strategy that utilizes design thinking, audience empathy, contextual awareness and other ingredients of powerful user experience.
From CAD to Real-time: How to Make Your Assets VR/ AR Ready Mike Festa, Boston Chapter President, The VR/AR Association In this practical tutorial from the VR/AR Association, learn how to take the content created in CAD and make it look photo-realistic in augmented and virtual realities. You'll learn about the importance of 3D content for VR and AR, how to create realistic materials for physically based rendering (PBR) and how to remove unnecessary and proprietary internal details.
Augmented Reality Design Strategies and Tools
Ayora Berry and Nathanial Lane, PTC Discover design tools and techniques that will enable your team to identify solutions, create prototypes and test with users rapidly. Attendees will learn UX design strategies, UI design patterns, and tools that you can implement in your AR projects.
These are just some of the sessions from the AR/MR/VR Track, be sure to visit the LiveWorx 19 Archive to see all of them.